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Can Arik
Can Arik
3D Artist / Digital Sculptor / Interior Designer
Berlin, Germany

Summary

3D Artist and Digital sculptor with an Interior design background in the 3D visualization sector, architecture, and gaming industry. Creative and detail-oriented 3D artist with a comprehensive experience in digital arts, including environment assets
design, character, character assets design, prop modeling, and texturing.
Self-motivated and hard-working professional accustomed to performing well under pressure and completing projects with tight deadlines. Able to promptly synthesize feedback and iterate work to create the desired final product.
I am looking for exciting opportunities in 3D design!

Skills

3D ModelingDigital SculptingInterior DesignSpace Planning

Software proficiency

3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop

Experience

  • 3D Artist at Solo Dev
    Singapore, Singapore
    August 2022 - August 2022

    Created assets of a tile-matching video game in the cyber security concept to increase company awareness in a humorous way.

    • Modeled, sculpted, textured

  • 3D Artist at Big Buzz Designs
    Langley, Canada
    August 2022 - August 2022

    Textured props, which are Disney-like animal sculptures and airbrushed paintings, for the customer website of the company. Applied the texture to 3D models in regards to the concept art.

  • 3D Artist at Tito's Studio
    Paris, France
    May 2022 - July 2022

    Created a PVP map for a tower defense game, which is developed by TITO’s Studio.

    • Modeled the whole city. Semi-modular assets, props, structures

    • Modeled, sculpted, textured for UE4

  • 3D Character Artist at Pro71 Studio
    Berlin, Germany
    June 2022 - July 2022

    Worked on a virtual influencer project with the company Pro71, which is the social media content is part of Prosieben.

    • Posed the body and face of a character according to reference images, provided by the creative director

    • Character alignment to backplate images and light matching with the provided HDRI

    • Compositing and Post-processing to convince the integration of the rendered character into the backplate and create the final view of the image.

  • 3D Character Artist at Solo Dev
    Seattle, United States of America
    February 2022 - May 2022

    Created two game-ready characters and props for a D&D-style RPG project. For a solo developer.

    • Modeled, sculpted, textured, rigged for UE4

  • 3D Artist / Interior Designer at Rokit Cellphones
    California, United States of America
    June 2021 - June 2021

    Responsible for space planning and 3d visualizations for the Rokit phones and e-bikes store.

    • Created three different building fronts

    • Created two different store signs

    • Adjacent buildings that are modeled to integrate the renovated look

  • 3D Artist / Interior Designer at Cold Coast Dental
    California, United States of America
    February 2020 - February 2020

    Exterior 3D visualization and designing of a store-sign of a dental clinic.

    • Created two additional building fronts

    • Design various store-signs with their renewed logo

    • Adjacent buildings are modeled to integrate the renovated look

  • 3D Artist / Interior Designer at Woks Group
    Antalya, Turkey
    July 2018 - January 2022

    Worked on-site and remotely in Woks Group, which is an architecture and woodworking company. Performing projects and crafting furniture, especially in hotel rooms and facility buildings. Design and customize numerous restaurants, cafes, and housing projects. Started in Turkey as a concept designer and 3D visualizer, and continued remotely after moving to Germany.

    • Customize furniture and product design

    • Numerous 3D visualizations

  • 3D Artist / Interior Designer at Umpe Architecture
    Antalya, Turkey
    August 2015 - May 2018

    Started as an intern and continued as a 3D visualizer remotely. I chose the

    3D visualization path and gained plenty of experience in 3ds max. Designed a variety of housing projects, restaurants, cafes, and stores.

    • Mostly, I was responsible for modeling customized pieces in the houses.

    • Numerous 3D visualizations